![]() It's not a "this is morally wrong" feeling. (The exception is soundtracks, which shouldn't be handled as DLCs anyway.)īut while I might be okay with DLC, microtransactions just feel.off to me. from "get the base game" to "wait for a bundle with all the DLC". I know you didn't mention DLC, but if there's DLCs that just means I gotta do extra digging to figure out whether they're just decorative cosmetics or a core part of the game experience, then change my purchase plans accordingly (e.g. ![]() Originally posted by Quint the Alligator Snapper:By the way, I'm like you too I also like it "like the old days" when I just buy a game and know I have the whole thing. I enjoyed the game & it's swinging jazz soundtrack I believed folks would point me toward that game, so i felt the need to point out that i already have it. I mentioned Cuphead as Cuphead is often quoted as an example of an excellent game without paywall or microtransactions. Since you mentioned that you just want real-time action but otherwise don't really have a preference, I'll just go and recommend the Ys: the Oath in Felghana.Īnd may I ask why you mentioned Cuphead? Thanks mate, i'll check it out. But beyond that, I think most games - particularly single-player ones - are probably like this. Obviously, I'd suggest filtering out the "Free to play" tag and/or genre label (even though there are a good number of free games that are self-contained and don't do microtransactions/DLC/gacha/etc.). There's a lot of them, but I'm not really sure how to find only them. Originally posted by Quint the Alligator Snapper:So you basically just mean self-contained games, that you can just buy once and have the whole game.
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